﻿/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef EventKey_h__
#define EventKey_h__

#include "InputEvent.h"
#include <windows.h>

namespace SkyEngine2d
{
	
	//! 键盘事件
	class EventKey
		:public InputEvent
	{
	public:
	
		enum class Type
		{
			KeyPress,
			KeyRelease,
			None
		};
	
		EventKey(EventKey::Type type, int key);
		void reset(EventKey::Type type, int key);
		int getKey()const;
		Type getKeyEventType()const;
	private:
		Type m_type;
		int  m_key;
	};
}

#endif // EventKey_h__
